Anime Studio Pro 11 (Pro Moho) is a professional program for creating 2d animation and cartoons in the techniques of bone vector/raster reset and animations drawn frame-by-frame. Until the 11th version, inclusively, it was called Anime Studio Pro 11. But from the 12th version the developers renamed the program and called it Moho Pro 12. You can also see abbreviation names: ASP, АСП, Moho, Мохо, or just Anime Studio..
Now I am listing the key versions of the program: 5, 6, 7, 8, 9, 9.5, 10, 11, 11.2, 12, 12.1, 12.2, 12.3, and 12.4. But this is not the whole thing at all That much? Don't be scared, as there are no differences between the versions 10, 11, 12, but the principle of work in the program, the creation and animation of characters didn't have any changes since the 6th version! All this is just a commercial move, to sell the program as a new product and make money on the beginners, who, on a larger scale, tend to install the latest version. Unfortunately, in the 12th version there are many mistakes and bugs, which do not allow you to easily make characters and make a cartoon correctly, -files crash on any moment and refuse to work. Therefore, today the best version of the program is likely to be Anime Studio 10 or 11. I personally work with Anime Studio Pro 11.2, which I recommend you to download and install.
Hi. My name is Aleksander Ptichkin, I am the owner of a huge internet teaching project in animations in Russia and all around the world. This project is devoted to the training of making animations and cartoons in the program Anime Studio Pro (Moho Pro). Year by year there are more and more people who want to learn to make animations. And, to attract that constantly growing audition, I created a project which I called Mult-uroki.ru. It is 99% free and available 24/7. You can find here more than 400 free lessons in different languages for the work with Anime Studio Pro (Moho), and also, in related programs of 3D modeling (Autodesk Maya) and video editing (Adobe After Effects and Premiere Pro). Do you still have any questions? You can connect with me through PM on my website.
Now days almost every animated series that you see on YouTube and TV, are made with the program Anime Studio Pro 10, and some of them are completely switched to Anime Studio Pro 10, because of the simplicity and speed of working. Now I am listing just a few of the most known animated series, made on ASP:
- Children's animated series “Flying Animals”, made on the studio of animatio “Yes”;
- Animation film “Song of the Sea” from the creators of “Secret of Kells”;
- "Cyanide & Happiness" (Цианид и счастье);
- “Cartoon of the Can" (Мульт Консервы);
- Almost all the children's animated educational films on YouTube.
You will learn about why is only Adobe Flash program known from the section down below.
Don’t be afraid of a huge number of my lessons. It doesn’t mean that my program is very hard; it means that I developed every single detail to teach you the rules of animation based on the program Anime Studio Pro. Now you can use this knowledge in any field and use it when working in any animation or video editing program.
Start learning from this first basic lesson. In it, we are going all the way from the program’s opening, learning all the instruments panels, settings, creation of characters (ball) and high-quality animation on the authority of all the rules of final editing in a ready video with sound in mp4 format.
Creation of the vector bone characters in Anime Studio Pro 10/11 (Moho Pro 12)In this basic lesson of creating characters I am telling how the bone characters are made in the program Anime Studio Pro 11 (Moho Pro). We overlay bones, bind them with a body part, and create controllers for character control that are responsible for the eye mimic and the switching of the phases of mouths. In the end of the lesson we create the first animation with this character – animation of gait. As a matter of fact, the footstep of the character turns due to active Actions, you can read about just below. |
Watch the tutorial |
The creation of raster boneless characters in Anime Studio Pro 10/11 (Moho 12)The basic animation of characters in the program Anime Studio Pro (Moho Pro) can be built not only due to bones, but also due to the change of pre- prepared phases of movement of the character over the “switch” layer. In this lesson I am telling how characters like this are created and how to animate them, doing that on the example of a flying character, the animation of the wings of which are made through the switch layer. |
Watch the tutorial |
Creation of 3D bone characters in Anime Studio Pro (Moho)Even though, the program Anime Studio Pro 11 (Moho) is created for 2D animation, you may also create simple 3D characters in it. In this lesson I am telling how the 3D characters are created, how the bones are being overlaid in them and adjusted to the level of the depth of space on the example of characters form the computer game Minecraft. Each of my lessons ends with doing animation with the resulting character. This video didn’t become an exception – in the end we are creating the animation of gait. |
Watch the tutorial |
Programming passive actions on bones in Anime Studio Pro 10/11 (Moho Pro 12)Passive Actions- these are actions, which are made constantly by default and without our control. For instance, a character must properly bend an arm or leg. We set up this action only once, and from now on, when your character will move his arm or leg through the bone, it will always do that properly. Thus, we will not need to correct something every time in this animation – the program will monitor the proper performance of the exact scenario itself. By the way, a similar setting is performed in the program Autodesk Maya. |
Watch the tutorial |
Writing down Actions on the bones in Anime Studio Pro 10/11 (Moho Pro 12)Active Actions are programmed beforehand, ready-made actions in the character, which it can perform. Let’s imagine that your character blinks, spins a foot and performs a complex turn of the head. In fact, he always does it the same way. So why should we make this animation every time manually? We can record this current action once on Smart Bone and then animate it for that bone, thus, perfectly setting up the timing and spacing. In Actions it is possible to record everything which the program puts the keys of animation on. |
Watch the tutorial |
The actions with the transfer to the Timeline in Anime Studio Pro 10/11 (Moho Pro 12)But these are not all the ways of acceleration of animation in the Anime Studio Pro (Moho Pro) program. These are more Actions with the transfer to the Timeline. It means we may even not touch the bones – it is enough to program all the actions in advance, write them down into the program's memory and after, as necessary, to call. Thus, Anime Studio Pro 11 (Moho Pro) can be considered as the leader on the market of 2d animation in the sphere of speeding up the creation of animation without losing quality. |
Watch the tutorial |
Lisping and animation of the mouth of the character on Actions in Anime Studio Pro 10/11 (Moho 12)To speed up the creation of animations on smart bones and Actions you can also build a lisping of a character. Each position of the bone can be given its own phase of the mouth of the character, which are pre- assembled in a layer of switch. As a result, there is no necessity to sort out the folders and look for the needed phases of mouth for a long time – we have everything in front of our eyes. It is enough to rotate the bone and our character will start to talk. |
Watch series of tutorials |
Creating a walking animation for a skeleton characterIn this tutorial on an example of the actual character I show how to animate a process of walking, how to bind a character to the ground so he does not slip through it, what bones to engage in key phases with the program Anime Studio Pro 11 (Moho). |
Watch the tutorial |
A script to speed up a creating of walking in Anime Studio Pro (Moho)To make it easier for you to create an animation I wrote a special script. You don’t need to move a character’s body now – it moves automatically when a leg moves. And same with the arms: you don’t need to move a body separately anymore, now when character reaches for something the entire body follows a hand. Thus you can create a quality animation without wasting much time. |
Buy all my scripts |
Laws of animating: principles of walking creationBefore getting your hands on animating of walking, you need to know of what key phases do this action consist, in which order you should work out the phases of creating a walk, in what pace should you make an animation, and so on. This information you may pick up from my theory lesson on principles and laws of animating. |
Watch the tutorial |
Basic law of animating: Timing and SpacingNo object in the world moves evenly – in every motion you may notice acceleration and deceleration. In animating we make neat motion through Timing and Spacing. Thereby our animation becomes more live and more dynamic. Following this law of animating we can let a viewer know the physics and dynamics of an object: tell if he’s light or heavy, elastic or soft, made of stone or glass, at cetera. |
Watch the tutorial |
Laws of animating: Stretch and SquashStretch and Squash serve to make your animation even more live and dynamic. That’s all right if you do not use Stretch and Squash in your movie, nevertheless by using it even once you won’t be able to reject it in future, as your work in the end will look much more interesting. Stretch and Squash as well may point out the material of object: for example rubber ball may squash after the hit, stone won’t. |
Watch the tutorial |
Principles of animating: Pre-action and AftereffectIn real life we don’t even notice that every our move starts with Pre-action and ends with Aftereffect. But in movies you have to show these, otherwise the animation goes boring. Pre-actions and Aftereffects are used in animating to anticipate and finish any motion. For example, this gif shows us, that before a man gets up the chair he leans backwards and then he moves forwards and gets up. |
Watch the tutorial |
Script for speeding up a head spin at Anime Studio Pro (Moho)Nobody wants to do the same animation over and over again, especially if you have to do it many times without any changing in it. Sometimes you have to waste days or even weeks to complete a particular animation. Because of these reasons we’re forced to write the scripts that speed up the process, ‘cause time’s money. Now I present to you a script that helps you make such important part of animating like spinning of the head in all directions easier. |
All of my courses and scripts |
Script for speeding up an animating of walking and moving character at Anime Studio ProYou have already been introduced to this one in the chapter «Creating of walking». I think you’ve noticed already how quick and easy it is to animate a character at Anime Studio Pro using scripts. You can pick up all of my courses and developments through the link below. You can as well order a special rigging of your own characters and connecting scripts to them. |
Buy all of my courses and scripts |
Russification of Anime Studio Pro 10, 11 (Moho Pro 12)The prominent feature of my russifier is that I kept English during my translation. That’s why Russian-speakers can easily navigate themselves after watching videos in English. There’s one more advantage in it: it’ not a machine translation. I adapted the whole text on the ground of my experience in working at this program. I translated the name of each button and panel according to functions they represent. |
Know more about the development |
What’s best: Adobe After Effects, Premiere Pro or Sony Vegas?If you need special effects and masks – edit at Adobe After Effects. Nevertheless you can’t voice with comfort there. That’s why after you laid on the effects (if you did so), transfer it to Premiere Pro or Sony Vegas. These programs are equal, thus you can choose the once you personally like more. |
Watch series of tutorials |
- Have you been dreaming of making movies and animation at Anime Studio Pro (Moho Pro) for a long time?
- Do you seek to learn how to edit clips and process videos at Adobe After Effects and Premiere Pro?
- Do you want to avoid wasting time on studying my numerous free tutorials on Youtube and finish your first movie as soon as possible?
- Do you simply wanna talk to me, get some advice, recommendations, at cetera?
Sign up for private lessons then. They are held in Skype with my computer’s screen demo on stipulated time that is comfortable for you. After the lesson I give you the recording to let you easily recall what you learned. That’s why you don’t need to write something down during the lesson, and that’s why your immersion into animating gets bigger.
I as well arrange master-class events of «manual transfer» animating technique for children.